Boy do I have egg on my face. I was changing the mapoptions, not the map.
sorry and thanks...

On Mon, Mar 7, 2011 at 2:02 PM, Daniel <[email protected]> wrote:

> What map viewmode do you start in. I'll send you one in a little I have
> strip out the extra stuff. Are you getting an error? Or does it just not
> change?
> On Mar 7, 2011 10:25 AM, "Ralph Krausse" <[email protected]>
> wrote:
> > hmm very odd since I am doing the same thing. Could you do me a favor and
> > send me the flex project so I can test it on my machine. Are you using
> IE,
> > FF???
> >
> > thx
> > r
> >
> > On Mon, Mar 7, 2011 at 12:49 PM, Daniel <[email protected]> wrote:
> >
> >> This worked just fine. I used a switch statement to rotate through the
> >> different view modes to check each one. I did notice that I had some
> >> performance issues when I went from perspective to orthogonal. I thought
> >> this was a little odd since I thought that orthogonal had less overhead.
> >> Check it out and see if it was just my computer at the time.
> >>
> >> vewMode is an int -- so if you want to see what the current view mode is
> I
> >> wrote the viewMode type next to each case in the switch statement.
> >>
> >> protected function changeView_clickHandler(event:MouseEvent):void
> >> {
> >> switch(map.viewMode)
> >> {
> >> case 0://2D
> >> map.viewMode = View.VIEWMODE_PERSPECTIVE;
> >> //This is a label I had on the stage to I can see
> >> what the current view mode is
> >> mapStatus.text = map.viewMode.toString();
> >> break;
> >> case 1://PERSPECTIVE
> >> map.viewMode = View.VIEWMODE_ORTHOGONAL;
> >> mapStatus.text = map.viewMode.toString();
> >> break;
> >> case 2://ORTOHOLOGICAL
> >> map.viewMode = View.VIEWMODE_2D;
> >> mapStatus.text = map.viewMode.toString();
> >> break;
> >> default:
> >> mapStatus.text = "invalid view mode";
> >> }
> >> }
> >>
> >> On Mon, Mar 7, 2011 at 6:10 AM, Ralph Krausse <
> [email protected]
> >> > wrote:
> >>
> >>> thanks, I appreciate that. It would be great if I could get this
> >>> working...
> >>>
> >>> On Fri, Mar 4, 2011 at 5:55 PM, Daniel <[email protected]> wrote:
> >>>
> >>>> okay. I'll try it later and see if I can change the map type
> >>>> programically
> >>>> On Mar 4, 2011 2:54 PM, "Ralph Krausse" <[email protected]>
> >>>> wrote:
> >>>> > Flex
> >>>> >
> >>>> > On Fri, Mar 4, 2011 at 10:42 AM, Daniel <[email protected]>
> wrote:
> >>>> >
> >>>> >> Are you using flash or flex?
> >>>> >> On Mar 4, 2011 4:13 AM, "Ralph Krausse" <
> [email protected]>
> >>>> >> wrote:
> >>>> >> > I tried that but the map doesn't change. I didn't want to re-new
> an
> >>>> >> object.
> >>>> >> > I was hoping that switch would work but didn't know if I was
> missing
> >>>> >> > something.
> >>>> >> >
> >>>> >> > thx
> >>>> >> > r
> >>>> >> >
> >>>> >> > --
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