The limit is based more on the computer hardware running the browser
than anything else, older, slower computers will generate the dreaded
"Slow Script" error with a lot fewer objects than a quad processor
with oodles of ram. Depending on the market for your page, you have to
consider this. The consensus is that keeping the number of markers
below 150 or 200 will ensure your page will work in just about any
browser/hardware combination that can run the API, polylines and
polygons are more flexible, probably 1000 points is a good measure
there. Using encoded polylines and polygons can increase this number a
bit if used correctly.

The bottom line is you'll need to test your specific application on
many different computers to see if it fails. The best bet is to keep
the numbers of overlays to the minimum and if lots of them are needed,
use image overlays instead of polylines, polygons and markers.

-John Coryat

http://maps.huge.info

http://www.usnaviguide.com
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