Hey Berry-

I can't give permission for you to use the mld server. That'd mean
promising that Google will always maintain and support the mld server,
and basically mean launching another API (which isn't a passing
matter).

Re the terms of use and your page- my main concern with it isn't
really what it does, but more what its purpose is. The usual reasons
that I suggest people use static maps for are: 1) mobile sites, 2)
thumbnails, 3) static->dynamic maps. Your site isn't #1, since it uses
JS to reload images, and isn't #2, and isn't #3 since it never becomes
a dynamic map. So my fear is that you're trying to create a
lightweight API using the static maps tiles and possibly inspiring
others to, which we'd like to avoid. If you're simply doing it as a
static maps explorer (similar to my wizard), then that's fine.

- pamela

On Sat, Sep 6, 2008 at 6:41 AM, bratliff <[EMAIL PROTECTED]> wrote:
>
> On Sep 6, 4:48 am, "pamela (Google Employee)" <[EMAIL PROTECTED]>
> wrote:
>> Hey Berry-
>>
>> I think that site looks fine; but look over the new Terms of Service
>> once it's released (in a month or two from now?).
>>
>> Re lightweight API-- we're working on it. Please give us credit for
>> our modularization efforts in the meantime.
>>
>> - pamela
>
> Absolutely.  The Virtual Earth API is between 800K & 900K
> unobfuscated.  "gorilla" was a poor choice of words.  Sorry.
>
> BTW, I am trying to fix the "mld" image server poly "hide" / "show"
> bug.  I find "main.js" still contains some critical poly functions not
> moved into the "mod" file.  It may be insignificant.  Don't you still
> use the "mld" image server for printing maps ?
>
> Any way I might obtain permission to use the "mld" image server in
> conjunction with static maps ?  Others will benefit from the ability
> to draw many complex polys on static maps without URL parameter length
> restrictions.  I will share it with other developers.
>
> If I can be of assistance in indentifying what a light weight API
> ought to include / exclude, please let me know.  If you decide to
> support flight simulation, I have a fast, reliable, interruptable
> (change of direction), priority based tile pipeline I will be happy to
> share.
>
> >
>

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