On Apr 26, 3:35 pm, "roshan.b.das" <[email protected]> wrote:
> well i solved that problem by separating two coordintaes.Now the
> problem i face is when the cong =1 still it is going through the
> shortest path.How can that be resolved.Is it the problem with
> GDirection object?

As far as I can tell you only call GDirections once.  That time
returns the shortest path (and doesn't avoid the congestion).

  -- Larry


> Code is shown below:http://roshanbharathdas.googlepages.com/vertex2.htm
> thanx again,
> Roshan
>
> On Apr 27, 3:27 am, Andrew Leach <[email protected]>
> wrote:
>
> > On Apr 26, 11:12 pm, Andrew Leach <[email protected]>
> > wrote:
>
> > > Presumably it's supposed to do that. What's the problem?
>
> > No, that's nonsense. With different points I have a line which does go
> > along your red line and where
> > points[0] and points[1] appear to be identical to poly.getVertex(7)
> > and (6) in that order. All four are GLatLngs and have identical
> > values.
>
> > I think for objects you need an identity test
> >   poly.getVertex(7)===points[0]
> > rather than an equality test
> >   poly.getVertex(7)==points[0]
> > but that still evaluates as false.
>
> > You could use
> >   poly.getVertex(7).toString()==points[0].toString()
> > which does return true, but it's a bit of a hack.
>
> > Andrew
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