Hi, I am using Google maps with transparent .png tiles to colour different areas of the country. As the polygon shapes describing these areas are quite complex, I thought the javascript would run faster if I convert the coloured polygon shapes to .png images offline (using gMapCreator). This works fine but I've just realised that the number of image tiles (and therefore the time to generate these tiles) increases exponentially as the zoom-level increases (8 years for zoom 20!) not to mention the storage space. Is there any way to make the google maps API reuse existing tiles when zoom increases beyond a certain point. I realise quality will suffer but as my tiles are just translucent colours it shouldnt matter too much. Thanks, Duncan
-- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
