Instead of using tiles you can use a single image in a GroundOverlay and that will scale automatically, losing quality when you zoom in, but it might be better to decide what zoom levels are really useful for your particular case and create custom tiles only for those levels and for your area of coverage. Take for example US counties. When you go above zoom 12 or 13 you are completely inside the county, so is it worth loading the tiles at that zoom?
-- Marcelo - http://maps.forum.nu -- On Jul 26, 1:00 am, spiderplant0 <[email protected]> wrote: > Hi, > I am using Google maps with transparent .png tiles to colour different > areas of the country. As the polygon shapes describing these areas are > quite complex, I thought the javascript would run faster if I convert > the coloured polygon shapes to .png images offline (using > gMapCreator). This works fine but I've just realised that the number > of image tiles (and therefore the time to generate these tiles) > increases exponentially as the zoom-level increases (8 years for zoom > 20!) not to mention the storage space. Is there any way to make the > google maps API reuse existing tiles when zoom increases beyond a > certain point. I realise quality will suffer but as my tiles are just > translucent colours it shouldnt matter too much. > Thanks, > Duncan -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
