On Oct 9, 2:54 pm, Tim G <[email protected]> wrote:
> cluster.setPixel(10); seems to have done the trick as far as fixing
> the rendering issues.  I've also simplified the map quite a bit if you
> still need that.
>
> One thing I did add was a "Remove Polycluster" button for testing
> purposes but I can't get it to work.  I create an empty array as so
> (shorttrip being the path I want to delete):
>
> var empty_array = {};
> empty_array.shorttrip = [];
>
> and then I do cluster.load(empty_array);
>
> You had mentioned I just needed to reload the cluster with an empty
> array but I'm obviously doing something incorrectly.
>
> Thanks again Berry, I appreciate you taking the time to look at all
> this stuff.

Thanks Tim,

PolyCluster itself cannot be discarded without total chaos.

I use:

    cluster.load({shorttrip:[],othertrip:[], ... });

    or

    cluster.load({shorttrip:null,othertrip:null, ... });

to discard polys.  What you are doing appears to be equivalent.

You may have to call "setColor" to flush the existing polys from the
screen.

    cluster.setColor(["shorttrip","othertrip", ... ],{});

PolyCluster ought to do it for you.  It is a bug.  I will fix it.

I have found the other problem.  I will have a solution soon.

Thanks for your help providing a test case.

Berry

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