This worked! Thank you. On Friday, November 30, 2018 at 8:49:34 PM UTC+5:30, David Nouls wrote: > > try ‘default’ instead > On 30 Nov 2018, 15:17 +0100, Dylan DSouza <[email protected] <javascript:>>, > wrote: > > I'm porting my Java LIBGDX game to Javascript. There's some JSNI code that > looks something like this: > > private native void hello() > /*-{ > var object1 = {default: 'foo', b: 42}; > console.log(object1.default); > }-*/; > > GWT refuses to compile this, giving me this error: > > [ERROR] Line 38: invalid property id >> > var object1 = {default: 'foo', b: 42, c: {}}; >> > ------------------------^ > > I tried the same code in native Javascript here > <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Object_initializer> > > and it works fine. > > I'm guessing 'default' is some kind of keyword that GWT isn't allowing but > I need to use it, because its expected by the interface I need to send the > object to, specifically the Facebook Instant SDK and its > LocalizableContent > <https://developers.facebook.com/docs/games/instant-games/sdk/fbinstant6.2#localizablecontent> > > object. > > Any help will be appreciated! > > -- > You received this message because you are subscribed to the Google Groups > "GWT Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected] <javascript:>. > To post to this group, send email to [email protected] > <javascript:>. > Visit this group at https://groups.google.com/group/google-web-toolkit. > For more options, visit https://groups.google.com/d/optout. > >
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