Yes. You definitely want to load entire modules to make the best use
of runAsync.
I forgot to mention the inclusion of a class object in the call... It
uses the classname of {preferable} the "root" or "control" class in
the module, the one that does all your "work"... This, I believe, is
so that GWT KNOWS you are going to reference that particular class
{and any classes it references} in your module, but AFTER a waiting
period. They also use the class objects getName() for namespacing; so
each call to runAsync has a unique id. Do NOT call run async on the
same class, even if you use a different name... It will probably
bloat your code by redownloading common material, and it's better
coding practice to create your own callback class, then use a static
function to push your callbacks into a list, and make them all wait
until the very first request calls onSuccess();. I'll add some
extended source for the "multiple calls to the same async target" as
soon as I compile and test to make sure I know I'm on target. Until
then, here's my shiny new entry point that loads oooooohhh soooo fast!
public class xMain implements EntryPoint{
private int done = 0;
private xCssFrame loador = new xCssFrame();
@Override
public void onModuleLoad() {
loador.add(new Label("How Will You Save The World Today?"));
RootPanel.get().add(loador);
loador.xLeft(0.2);
loador.xTop(0.4);
loador.xWidth(0.6);
loador.xHeight(0.2);
GWT.runAsync(xWordWall.class, new RunAsyncCallback(){
@Override
public void onFailure(Throwable arg0) { }
@Override
public void onSuccess() {
done++;
xWordWall wall = new xWordWall();
wall.add("The War On Ignorance");
wall.add("TRUTH");
wall.add("Love");
//.....
RootPanel.get().add(wall);
wall.xPaintMe();
if (done>1)
xAllReady();
}
});
GWT.runAsync(xTextEditor.class, new RunAsyncCallback(){
@Override
public void onFailure(Throwable reason) {}
@Override
public void onSuccess() {
done++;
xTextEditor ed = new xTextEditor(new xText("How
Will You Save The
World Today?"));
ed.xCoords(new xGeneCoords(0.2,0.1,0.7,0.6));
RootPanel.get().add(ed);
ed.xPaintMe(51);
if (done>1)
xAllReady();
}
});
}
//Common callback to let this class know both it's dependencies are
satisfied;
private void xAllReady() {
xFx.$(loador).xFadeRem(1000, loador);
}
}
// I also intend to explore any appengine compatibility issue... The
dev server already saved my text editor content though...
//So; THANK YOU GWT!! /You rock!
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