I have been playing about drawing fractals in GWT using canvas and the ¨ chaos game¨ method.
However when picking large amounts of random numbers I seem to be getting a bias. That is, the randomness doesn't seem evenly distributed. I have read many sources online that say that Javas normal Math.Random() is flawed for this stuff, and some alternatives are offered. However as GWTś Math.Random is merely an emulation, I wondered if it suffered the same flaws or not. Does anyone use alternative methods? This is all rather new too me, so if anyone has any pointers it would be helpfull. -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
