All GWT's emulation does is natively call the javascript Math.random(). On Jan 11, 3:02 am, darkflame <[email protected]> wrote: > I have been playing about drawing fractals in GWT using canvas and the > ¨ chaos game¨ method. > > However when picking large amounts of random numbers I seem to be > getting a bias. That is, the randomness doesn't seem evenly > distributed. > I have read many sources online that say that Javas normal > Math.Random() is flawed for this stuff, and some alternatives are > offered. However as GWTś Math.Random is merely an emulation, I > wondered if it suffered the same flaws or not. > Does anyone use alternative methods? > > This is all rather new too me, so if anyone has any pointers it would > be helpfull.
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