java.lang.Math.random()  calls the native javascript Math.random().

However, java.util.Random implements the random number algorithm
specified in the spec for that class - you can try using that if
java.lang.Math.random() is not random enough

On Jan 11, 6:19 am, Kevin Jordan <[email protected]> wrote:
> All GWT's emulation does is natively call the javascript
> Math.random().
>
> On Jan 11, 3:02 am, darkflame <[email protected]> wrote:
>
>
>
>
>
>
>
> > I have been playing about drawing fractals in GWT using canvas and the
> > ¨ chaos game¨ method.
>
> > However when picking large amounts of random numbers I seem to be
> > getting a bias. That is, the randomness doesn't seem evenly
> > distributed.
> > I have read many sources online that say that Javas normal
> > Math.Random() is flawed for this stuff, and some alternatives are
> > offered.  However as GWTś Math.Random is merely an emulation, I
> > wondered if it suffered the same flaws or not.
> > Does anyone use alternative methods?
>
> > This is all rather new too me, so if anyone has any pointers it would
> > be helpfull.

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