On Mon, Oct 17, 2016 at 11:59 AM, Moritz Lennert <[email protected]> wrote: > Hi, > > A computer science student of our university will probably start working on > an active learning framework for image classification in GRASS. This means > (in brief) selecting some pixels/objects and assigning them to a class, > using them to train a machine learning classifier and then identifying those > unclassified pixels/objects that would best improve the classification if > the user assigned them a class. > > There will, therefore, be some interaction between the user and the GUI and > I was wondering if there is some howto explaining how to approach the coding > of a g.gui.* module. I know there is the GUI part of the programmers manual > [1], but this is "just" a list of functions and classes, but no > introduction. > > Any pointers ?
I believe the only thing there is is this example of GUI application: https://trac.osgeo.org/grass/browser/grass/trunk/doc/gui/wxpython/example but I am pretty sure it needs to be updated, because it's couple years old. Anna > > Thanks ! > > Moritz > > > > [1] https://grass.osgeo.org/programming6/wxpythonlib.html > _______________________________________________ > grass-dev mailing list > [email protected] > http://lists.osgeo.org/mailman/listinfo/grass-dev _______________________________________________ grass-dev mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/grass-dev
