On 17/10/16 18:10, Anna Petrášová wrote:
On Mon, Oct 17, 2016 at 11:59 AM, Moritz Lennert
A computer science student of our university will probably start working on
an active learning framework for image classification in GRASS. This means
(in brief) selecting some pixels/objects and assigning them to a class,
using them to train a machine learning classifier and then identifying those
unclassified pixels/objects that would best improve the classification if
the user assigned them a class.
There will, therefore, be some interaction between the user and the GUI and
I was wondering if there is some howto explaining how to approach the coding
of a g.gui.* module. I know there is the GUI part of the programmers manual
, but this is "just" a list of functions and classes, but no
Any pointers ?
I believe the only thing there is is this example of GUI application:
but I am pretty sure it needs to be updated, because it's couple years old.
Well, for starters,
Traceback (most recent call last):
line 45, in <module>
from core.utils import _, GuiModuleMain
ImportError: cannot import name GuiModuleMain
I'll look at this more in detail when I have the time...
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