Hi David, I had two ideas and was wondering if it would be possible to integrate.
1. idea: is it possible to add a material component to GH. I would like to intgrate the GH modell into a normal rhinomodell and use normal materials that I assign as if I would do by materialeditor. This way I don't have to bake the GH modell to asign materials to it. The GH models could be visually more integrated into the rendered viewport. For product design you don't have to bake the modell to assign materials for presentations. You can just leave the model inside GH. So when you change something during the presentation with GH the materials would be staying assigned. You can change the shape of a mouse, with all its rendered materials applied. it hink that would be very impressive for presentations. Also it would be nice to have a snapshot component to take rendered viewport stills of a specific viewports or cameras. Or cameras. these would be saved somewhere. You could link those into your indesign presenation and when you change the design for a next presentation the sbnapshots will be updated. Then you just update your linked images in indesign an you new presentation is ready. GH holds a great great potential. Much more than any history tree on the market. 2.idea: is it possible to make a real material editor component. Being able to assign glas metall wood aluminum etc. based on their weight/mass and this way being able to evalute the weight of an object in kg, gramm or kn, to see how heavy they are. I know you could put that into a formula but I was wondering if there could be a more comfortable way to just assign a "real material" component, choose some standard weights of glass metall concrete or wood etc. instantly being ablt to see the weight. Thanks Oliver
