Hi David, I don`t think it is neccessary to access a specific renderengine. I am not talking about being able to do a rendering from brazil or equal. I am talking about the snapshots that you can take from the normal rhino opengl rendered viewport. I think they are good enough. The snapshots that you can take out of rhino using the auxpecker maps etc. are very good to communicate design intent. I think a material editor component to assign materials that will display the materials in the rendered rhino viewport mode would be good enough.
For the real material weights the output could be inside GH, then you can display it in the viewport via 3d Tag or stream it to excell via the post it component. I am still thinking of GH not only as a programming tool but as a very advanced history tree to help designers to evalute design intuitivly, by viewing, evaluation of cost weight and other nesseccary parameters Thanks for the quick feedback, Oliver
