Hi David,

I don`t think it is neccessary to access a specific renderengine. I am
not talking about being able to do a rendering from brazil or equal. I
am talking about the snapshots that you can take from the normal rhino
opengl rendered viewport. I think they are good enough. The snapshots
that you can take out of rhino using the auxpecker maps etc. are very
good to communicate design intent. I think a material editor component
to assign materials that will display the materials in the rendered
rhino viewport mode would be good enough.

For the real material weights the output could be inside GH, then you
can display it in the viewport via 3d Tag or stream it to excell via
the post it component.

I am still thinking of GH not only as a programming tool but as a very
advanced history tree to help designers to evalute design intuitivly,
by viewing, evaluation of cost weight and other nesseccary parameters

Thanks for the quick feedback,

Oliver


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