I'm wondering what drives the indexing of objects.  For instance, if I
take a surface, split it into triangles, I would think that the first
item in the list would be one of the triangles in the lower left, or
upper right and the last item in the list would be its opposite.

However when I go to list the first item in the selection of newly
created triangles, I get the first item as being in a random position.

Anyway around this?

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