u can try sorting them based on their x components of their centroid. that could work well.
On Nov 14, 1:49 pm, David Rutten <[EMAIL PROTECTED]> wrote: > Ah, you're trimming in Rhino... The object order in rhino is not very > well defined. Objects which have been changed most recently will > typically be 'first' in the document. If you select a bunch of > objects, and you window select them, then the order is maintained > within the selection set. If you pick them individually though, the > order is set by the picking. > > Once the surfaces are referenced in Grasshopper, the order is fixed. > (although it can be altered through the Collection Manager of the > parameter in question, see the help file of the Collection Manager). > > The object order is not something which sticks around, like in a > Vector drawing application. Every time an object is changed (new name, > new layer, dragged), it will be moved the top of the object list. > > -- > David Rutten > Robert McNeel & Associates > > On Nov 14, 8:41 pm, BrentWatanabe <[EMAIL PROTECTED]> wrote: > > > > >http://groups.google.com/group/grasshopper3d/web/weird.jpg > > > Trimming a rhino surface by linework > > > On Nov 14, 12:05 pm, David Rutten <[EMAIL PROTECTED]> wrote: > > > > Triangles? How are you splitting it? > > > > -- > > > David Rutten > > > Robert McNeel & Associates > > > > On Nov 14, 5:29 pm, BrentWatanabe <[EMAIL PROTECTED]> wrote: > > > > > I'm wondering what drives the indexing of objects. For instance, if I > > > > take a surface, split it into triangles, I would think that the first > > > > item in the list would be one of the triangles in the lower left, or > > > > upper right and the last item in the list would be its opposite. > > > > > However when I go to list the first item in the selection of newly > > > > created triangles, I get the first item as being in a random position. > > > > > Anyway around this?- Hide quoted text - > > - Show quoted text -
