u can try sorting them based on their x components of their centroid.
that could work well.

On Nov 14, 1:49 pm, David Rutten <[EMAIL PROTECTED]> wrote:
> Ah, you're trimming in Rhino... The object order in rhino is not very
> well defined. Objects which have been changed most recently will
> typically be 'first' in the document. If you select a bunch of
> objects, and you window select them, then the order is maintained
> within the selection set. If you pick them individually though, the
> order is set by the picking.
>
> Once the surfaces are referenced in Grasshopper, the order is fixed.
> (although it can be altered through the Collection Manager of the
> parameter in question, see the help file of the Collection Manager).
>
> The object order is not something which sticks around, like in a
> Vector drawing application. Every time an object is changed (new name,
> new layer, dragged), it will be moved the top of the object list.
>
> --
> David Rutten
> Robert McNeel & Associates
>
> On Nov 14, 8:41 pm, BrentWatanabe <[EMAIL PROTECTED]> wrote:
>
>
>
> >http://groups.google.com/group/grasshopper3d/web/weird.jpg
>
> > Trimming a rhino surface by linework
>
> > On Nov 14, 12:05 pm, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > Triangles? How are you splitting it?
>
> > > --
> > > David Rutten
> > > Robert McNeel & Associates
>
> > > On Nov 14, 5:29 pm, BrentWatanabe <[EMAIL PROTECTED]> wrote:
>
> > > > I'm wondering what drives the indexing of objects.  For instance, if I
> > > > take a surface, split it into triangles, I would think that the first
> > > > item in the list would be one of the triangles in the lower left, or
> > > > upper right and the last item in the list would be its opposite.
>
> > > > However when I go to list the first item in the selection of newly
> > > > created triangles, I get the first item as being in a random position.
>
> > > > Anyway around this?- Hide quoted text -
>
> - Show quoted text -

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