hey there, happy new year ;-)

i played around a bit with mesh coloring which is easier than i
thought, thanks to simple implementation of handling mesh data. the
gradient control is even more fun! really like that. thanks david!

the only thing i couldn't get to work is the following, maybe someone
has an idea about that:
right now you have to bake the mesh to see the analysis result, which
is only one step more convienient than using rhino DraftAA on a baked
mesh.

is there a way to use the OpenGL shader to assign color values to the
mesh vertices?
would be nice and in fact very useful to get a realtime preview here.

i didn't find a way with the current toolset. problem is that both
"custom preview" and "mesh (form scratch)" seem to be dead ends. there
is no way hooking up "preview" after "mesh". neither can i input mesh
data plus color values directly to "preview".

do i miss something here?

screenshot viewport:
http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH01.jpg?hl=en&gsc=vo0AlRYAAACduq5xh6B9wg3FRoO0gHSy-vghgYgES8zAzJdW7J9-8w

screenshot definition:
http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH02.jpg?hl=en&gsc=vo0AlRYAAACduq5xh6B9wg3FRoO0gHSy-vghgYgES8zAzJdW7J9-8w

definition:
http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_01.ghx?hl=en&gsc=vo0AlRYAAACduq5xh6B9wg3FRoO0gHSy-vghgYgES8zAzJdW7J9-8w


thanks,
frank

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