thanks visose, i was indeed wondering how these animations worked. hope °david° can have a look at this later. no presure here...
cheers, frank On Jan 6, 12:47 pm, visose <[email protected]> wrote: > Before the opengl shader implementation, mesh colors where visible > realtime (there are some colored animations out there done animating a > slider). So it is probably just broken and will get fixed later on, i > hope. Try downloading a previous release and see if it works. > > On Jan 6, 12:20 pm, frankS <[email protected]> wrote: > > > hey there, happy new year ;-) > > > i played around a bit with mesh coloring which is easier than i > > thought, thanks to simple implementation of handling mesh data. the > > gradient control is even more fun! really like that. thanks david! > > > the only thing i couldn't get to work is the following, maybe someone > > has an idea about that: > > right now you have to bake the mesh to see the analysis result, which > > is only one step more convienient than using rhino DraftAA on a baked > > mesh. > > > is there a way to use the OpenGL shader to assign color values to the > > mesh vertices? > > would be nice and in fact very useful to get a realtime preview here. > > > i didn't find a way with the current toolset. problem is that both > > "custom preview" and "mesh (form scratch)" seem to be dead ends. there > > is no way hooking up "preview" after "mesh". neither can i input mesh > > data plus color values directly to "preview". > > > do i miss something here? > > > screenshot > > viewport:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH01.... > > > screenshot > > definition:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH02.... > > > definition:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_01.gh... > > > thanks, > > frank
