Before the opengl shader implementation, mesh colors where visible
realtime (there are some colored animations out there done animating a
slider). So it is probably just broken and will get fixed later on, i
hope. Try downloading a previous release and see if it works.

On Jan 6, 12:20 pm, frankS <[email protected]> wrote:
> hey there, happy new year ;-)
>
> i played around a bit with mesh coloring which is easier than i
> thought, thanks to simple implementation of handling mesh data. the
> gradient control is even more fun! really like that. thanks david!
>
> the only thing i couldn't get to work is the following, maybe someone
> has an idea about that:
> right now you have to bake the mesh to see the analysis result, which
> is only one step more convienient than using rhino DraftAA on a baked
> mesh.
>
> is there a way to use the OpenGL shader to assign color values to the
> mesh vertices?
> would be nice and in fact very useful to get a realtime preview here.
>
> i didn't find a way with the current toolset. problem is that both
> "custom preview" and "mesh (form scratch)" seem to be dead ends. there
> is no way hooking up "preview" after "mesh". neither can i input mesh
> data plus color values directly to "preview".
>
> do i miss something here?
>
> screenshot 
> viewport:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH01....
>
> screenshot 
> definition:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH02....
>
> definition:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_01.gh...
>
> thanks,
> frank

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