Before the opengl shader implementation, mesh colors where visible realtime (there are some colored animations out there done animating a slider). So it is probably just broken and will get fixed later on, i hope. Try downloading a previous release and see if it works.
On Jan 6, 12:20 pm, frankS <[email protected]> wrote: > hey there, happy new year ;-) > > i played around a bit with mesh coloring which is easier than i > thought, thanks to simple implementation of handling mesh data. the > gradient control is even more fun! really like that. thanks david! > > the only thing i couldn't get to work is the following, maybe someone > has an idea about that: > right now you have to bake the mesh to see the analysis result, which > is only one step more convienient than using rhino DraftAA on a baked > mesh. > > is there a way to use the OpenGL shader to assign color values to the > mesh vertices? > would be nice and in fact very useful to get a realtime preview here. > > i didn't find a way with the current toolset. problem is that both > "custom preview" and "mesh (form scratch)" seem to be dead ends. there > is no way hooking up "preview" after "mesh". neither can i input mesh > data plus color values directly to "preview". > > do i miss something here? > > screenshot > viewport:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH01.... > > screenshot > definition:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_SH02.... > > definition:http://grasshopper3d.googlegroups.com/web/GH_DraftAngleAnalysis_01.gh... > > thanks, > frank
