Y E S i support that feature request - please find a way to link GH to
max msp or vvvv or to both
that would create an immense range of possibilities.....

i think of live graphics that are able to cristallize to 3d geometry
that still is parametric (i know this sounds wheird right now, but the
machines are getting faster and faster and faster)

matthias

On Jan 28, 1:08 pm, Marc Syp <[email protected]> wrote:
> Yes, yes, yes, yes.  I have also advocated a link between Grasshopper
> and Max/MSP.  I'm drooling at the prospect.  The possibilities are
> really quite endless.  I did an architectural project in Max last year
> and would love to get it talking to GH.  Wow.
>
> Marc
>
> On Jan 26, 12:14 pm, frankS <[email protected]> wrote:
>
> > juhu, nice stuff in this thread!
>
> > some links to graphical node-based realtime audio programming
> > environments:http://cycling74.com/products/max5
> > does it all: realtime analysis, envelope following, FFT (spectral
> > analysis), MIDI, OSC, ...
> > nice product, not for free... ;-( (i own a copy)
> > i suggested to bridge max/msp and GH using OSC a while ago. see the
> > thread in the link.
> > would allow to do the analysis in realtime and stream the data to 
> > GH.http://groups.google.com/group/grasshopper3d/browse_thread/thread/8d5...
>
> >http://puredata.info/
> > is a free derivate of max/msp
>
> > hooking up MIDI devices to GH is also cool, but limited due to the 8-
> > bit character of this protocol.
> > MIDI is meant to transport information on e.g. "which note to play",
> > not to transport the actual soundfile.
>
> > OSC is far more advanced and could transport analysis information
> > probably better.
>
> > i will look up some stuff...
>
> > frank
>
> > On Jan 26, 10:02 am, klint <[email protected]> wrote:
>
> > > Wow, PLAY Grasshopper! Need to get myself a midi-keyboard...
>
> > > On 26 Jan, 06:00, damien_alomar <[email protected]> wrote:
>
> > > > This is definitely a cool idea guys...I actually did my thesis
> > > > connecting Music (composition) and Architecture, so this is really up
> > > > my alley.  Although the "sound as form" kind of thing its definitely
> > > > cool, I'm personally, I'm way more about the actual notes and those
> > > > kind of musical structures and what's going on.  Anyway, I did a
> > > > little searching on MSDN and there's a Midi module within the dotNet
> > > > framework.  So, I think I'm gonna start looking into possibly
> > > > connecting this through more of a composition/notes basis.  This is
> > > > definitely gonna come up with some cool stuff and I'm really wondering
> > > > what's going to come out of it.  Keep experimenting cause this stuff
> > > > is already pretty darn sweet.
>
> > > > dotNET midi 
> > > > modulehttp://msdn.microsoft.com/en-us/library/ms704980(VS.85).aspx
>
> > > > -Damien
>
> > > > On Jan 25, 3:23 pm, visose <[email protected]> wrote:
>
> > > > > nice, that seems to work better than my previous mediocre attempts
> > > > > posted above (i think no one replied because they didn't want to hurt
> > > > > my feelings).  "Wavosaur" only allowed to export the raw values of the
> > > > > sound wave and i had to calculate manually the amplitude inside
> > > > > grasshopper. That reduced the fidelity a lot. "Spectrum lab" does just
> > > > > what i was looking for, i have to improve my searching skills :p
>
> > > > > On Jan 25, 8:24 pm, baldino <[email protected]> wrote:
>
> > > > > > getting there ... :-)
>
> > > > > >http://www.viddler.com/explore/Baldino/videos/7/
>
> > > > > > On Jan 25, 7:10 pm, klint <[email protected]> wrote:
>
> > > > > > > Hope you don't mind me trowing in another music-related idea.. 
> > > > > > > There's
> > > > > > > plenty enough of different midi-controllers, mixer etc, how cool
> > > > > > > wouldn't it be to control all sliders etc in the GH Remote Control
> > > > > > > Panel with real physical sliders. Something like 
> > > > > > > -http://www.lightsounds.com/Portals/0/storepix/xsessionp.jpg
>
> > > > > > > Did some search for software to translate the midi-signal from 
> > > > > > > such a
> > > > > > > controller into values in a spreadsheet, and got quite a few 
> > > > > > > examples
> > > > > > > that worked the other way around, that is, translate data from 
> > > > > > > Excel
> > > > > > > to a midi-synth. But maybe someday I'll find something..
>
> > > > > > > /Lars
>
> > > > > > > On 25 Jan, 18:24, baldino <[email protected]> wrote:
>
> > > > > > > > one thing is definitely working: to analyze a whole track and 
> > > > > > > > get
> > > > > > > > values in a spreadsheet
> > > > > > > > i found a tutorial 
> > > > > > > > here:http://www.designcontest.net/tutorials/spectrumanalyser
> > > > > > > > it is meant for flash, but it shows pretty well how to export 
> > > > > > > > useful
> > > > > > > > data
> > > > > > > > with some work, an animation from GH and some editing with a 
> > > > > > > > video
> > > > > > > > editor may result in a nice synchronized video
>
> > > > > > > > On Jan 25, 5:17 pm, visose <[email protected]> wrote:
>
> > > > > > > > > Thanks baldino, I'm trying it right now. You mean exporting 
> > > > > > > > > one line
> > > > > > > > > at a time so we can use it in real time? I don't think this 
> > > > > > > > > method
> > > > > > > > > would be the most convenient since every time the file is 
> > > > > > > > > written
> > > > > > > > > there is some amount of lag. In the documentation it says 
> > > > > > > > > something
> > > > > > > > > about using WM_COPYDATA messages to transfer data between 
> > > > > > > > > active
> > > > > > > > > programs, but it seems that even this method is not suitable 
> > > > > > > > > for real
> > > > > > > > > time since it has some milliseconds of lag. But the biggest 
> > > > > > > > > lag of all
> > > > > > > > > will probably be when the geometry is generated.
> > > > > > > > > Still, I'm waiting for Damien Alomar to post the "part 2" of 
> > > > > > > > > the excel
> > > > > > > > > to grasshopper realtime connection. I'd like to try to 
> > > > > > > > > connect my
> > > > > > > > > digital piano to grasshopper real time. Even if it has some 
> > > > > > > > > huge
> > > > > > > > > amounts of lag, it can still be fun.
>
> > > > > > > > > On Jan 25, 3:43 pm, baldino <[email protected]> wrote:
>
> > > > > > > > > > i just found this piece of 
> > > > > > > > > > software:http://freenet-homepage.de/dl4yhf/spectra1.html
>
> > > > > > > > > > it does real-time spectrum anaylsis, and can export data to 
> > > > > > > > > > a text
> > > > > > > > > > file (in real-time) but i haven't figured out yet how to 
> > > > > > > > > > limit the
> > > > > > > > > > export to a single line.. (or just a few) right now, it 
> > > > > > > > > > creates a new
> > > > > > > > > > line for each time interval and the file size rapidly gets 
> > > > > > > > > > huge !
>
> > > > > > > > > > On Jan 25, 1:50 pm, visose <[email protected]> wrote:
>
> > > > > > > > > > > It's called "Wavosaur". Thanks for bumping this thread. 
> > > > > > > > > > > The method I
> > > > > > > > > > > came up with is probably not the best way, there has to 
> > > > > > > > > > > be someone
> > > > > > > > > > > that knows how to do this properly. Maybe someone knows 
> > > > > > > > > > > of a better
> > > > > > > > > > > (free) tool that allows more export options from a sound 
> > > > > > > > > > > wave to a
> > > > > > > > > > > text file. Or someone knows how to read sound waves from 
> > > > > > > > > > > a scripting
> > > > > > > > > > > component and get the proper data.
>
> > > > > > > > > > > On Jan 25, 1:16 pm, dingle <[email protected]> wrote:
>
> > > > > > > > > > > > visose,
> > > > > > > > > > > > which software did you use to translate the wav to text?
>
> > > > > > > > > > > > On Nov 30 2008, 12:53 am, visose <[email protected]> 
> > > > > > > > > > > > wrote:
>
> > > > > > > > > > > > > Here's another 
> > > > > > > > > > > > > test:http://www.youtube.com/watch?v=wK7xFA-5YZc
> > > > > > > > > > > > > I'm still a bit paranoid as if it matches the music. 
> > > > > > > > > > > > > I think it does,
> > > > > > > > > > > > > but it may be my brain trying to make sense of it.
> > > > > > > > > > > > > I lofted a bunch of circles with their radii being on 
> > > > > > > > > > > > > the sound wave
> > > > > > > > > > > > > values. This time instead of sampling all the values 
> > > > > > > > > > > > > of the sound
> > > > > > > > > > > > > wave, i only loft the crests (when n-1 < n > n+1). 
> > > > > > > > > > > > > The surface that
> > > > > > > > > > > > > changes color does sample all the values. To follow 
> > > > > > > > > > > > > the music the red
> > > > > > > > > > > > > ring (not the colored surface).
>
> > > > > > > > > > > > > On Nov 29, 8:11 pm, visose <[email protected]> wrote:
>
> > > > > > > > > > > > > > Your post got me curious. I know you can at least 
> > > > > > > > > > > > > > easily read simple
> > > > > > > > > > > > > > text files from a scripting component. So i 
> > > > > > > > > > > > > > thought, maybe there's a
> > > > > > > > > > > > > > piece of software that can export a text file with 
> > > > > > > > > > > > > > a list of decibel
> > > > > > > > > > > > > > values or any other parameter from a wave file. I 
> > > > > > > > > > > > > > couldn't find it,
> > > > > > > > > > > > > > but i found another piece of software that saves 
> > > > > > > > > > > > > > wave files as a text
> > > > > > > > > > > > > > file. This text file is basically a really big list 
> > > > > > > > > > > > > > of numbers (44100
> > > > > > > > > > > > > > numbers for every second for a standard 44100hz 
> > > > > > > > > > > > > > wave file).
> > > > > > > > > > > > > > So I opened an mp3 file, reduced it to 15hz (to 
> > > > > > > > > > > > > > match the frames per
> > > > > > > > > > > > > > second of an animation) saved it as a txt file.
> > > > > > > > > > > > > > In grasshopper i read this list of numbers with a 
> > > > > > > > > > > > > > scripting component
> > > > > > > > > > > > > > linked the values to the radius of a sphere.
>
> > > > > > > > > > > > > > Maybe someone knows what those values correspond 
> > > > > > > > > > > > > > exactly, i really
> > > > > > > > > > > > > > don't know what I'm doing, but i 'think' the audio 
> > > > > > > > > > > > > > matches a little
> > > > > > > > > > > > > > bit the change of radius of the sphere (it may very 
> > > > > > > > > > > > > > well be 
> > > > > > > > > > > > > > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi
>
> > > > > > > > > > > > > > On Nov 29, 12:50 pm, dodo <[email protected]> 
> > > > > > > > > > > > > > wrote:
>
> > > > > > > > > > > > > > > Hi David,
>
> > > > > > > > > > > > > > > I know this sounds a little odd, but I used to do 
> > > > > > > > > > > > > > > a project during my
> > > > > > > > > > > > > > > student time hooking up a sound file to a 
> > > > > > > > > > > > > > > deformer force in 3dsmax to
> > > > > > > > > > > > > > > create a shape deformation. Do you think it would 
> > > > > > > > > > > > > > > be possile to add a
> > > > > > > > > > > > > > > sound component to your list. I think it would be 
> > > > > > > > > > > > > > > great to have the
> > > > > > > > > > > > > > > ability to add a sound file to drive a defomation 
> > > > > > > > > > > > > > > or a value inside
> > > > > > > > > > > > > > > GH. So while the sound get's louder or  more 
> > > > > > > > > > > > > > > intense the value will
> > > > > > > > > > > > > > > increase. Somthing to make an "equilizer" Shape 
> > > > > > > > > > > > > > > inside GH. A component
> > > > > > > > > > > > > > > that will be able to manpilate a shape inside GH 
> > > > > > > > > > > > > > > using sound.
>
> > > > > > > > > > > > > > > just an idea, thanks oliver- Hide quoted text -
>
> ...
>
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