one thing is definitely working: to analyze a whole track and get
values in a spreadsheet
i found a tutorial here:
http://www.designcontest.net/tutorials/spectrumanalyser
it is meant for flash, but it shows pretty well how to export useful
data
with some work, an animation from GH and some editing with a video
editor may result in a nice synchronized video

On Jan 25, 5:17 pm, visose <[email protected]> wrote:
> Thanks baldino, I'm trying it right now. You mean exporting one line
> at a time so we can use it in real time? I don't think this method
> would be the most convenient since every time the file is written
> there is some amount of lag. In the documentation it says something
> about using WM_COPYDATA messages to transfer data between active
> programs, but it seems that even this method is not suitable for real
> time since it has some milliseconds of lag. But the biggest lag of all
> will probably be when the geometry is generated.
> Still, I'm waiting for Damien Alomar to post the "part 2" of the excel
> to grasshopper realtime connection. I'd like to try to connect my
> digital piano to grasshopper real time. Even if it has some huge
> amounts of lag, it can still be fun.
>
> On Jan 25, 3:43 pm, baldino <[email protected]> wrote:
>
> > i just found this piece of 
> > software:http://freenet-homepage.de/dl4yhf/spectra1.html
>
> > it does real-time spectrum anaylsis, and can export data to a text
> > file (in real-time) but i haven't figured out yet how to limit the
> > export to a single line.. (or just a few) right now, it creates a new
> > line for each time interval and the file size rapidly gets huge !
>
> > On Jan 25, 1:50 pm, visose <[email protected]> wrote:
>
> > > It's called "Wavosaur". Thanks for bumping this thread. The method I
> > > came up with is probably not the best way, there has to be someone
> > > that knows how to do this properly. Maybe someone knows of a better
> > > (free) tool that allows more export options from a sound wave to a
> > > text file. Or someone knows how to read sound waves from a scripting
> > > component and get the proper data.
>
> > > On Jan 25, 1:16 pm, dingle <[email protected]> wrote:
>
> > > > visose,
> > > > which software did you use to translate the wav to text?
>
> > > > On Nov 30 2008, 12:53 am, visose <[email protected]> wrote:
>
> > > > > Here's another test:http://www.youtube.com/watch?v=wK7xFA-5YZc
> > > > > I'm still a bit paranoid as if it matches the music. I think it does,
> > > > > but it may be my brain trying to make sense of it.
> > > > > I lofted a bunch of circles with their radii being on the sound wave
> > > > > values. This time instead of sampling all the values of the sound
> > > > > wave, i only loft the crests (when n-1 < n > n+1). The surface that
> > > > > changes color does sample all the values. To follow the music the red
> > > > > ring (not the colored surface).
>
> > > > > On Nov 29, 8:11 pm, visose <[email protected]> wrote:
>
> > > > > > Your post got me curious. I know you can at least easily read simple
> > > > > > text files from a scripting component. So i thought, maybe there's a
> > > > > > piece of software that can export a text file with a list of decibel
> > > > > > values or any other parameter from a wave file. I couldn't find it,
> > > > > > but i found another piece of software that saves wave files as a 
> > > > > > text
> > > > > > file. This text file is basically a really big list of numbers 
> > > > > > (44100
> > > > > > numbers for every second for a standard 44100hz wave file).
> > > > > > So I opened an mp3 file, reduced it to 15hz (to match the frames per
> > > > > > second of an animation) saved it as a txt file.
> > > > > > In grasshopper i read this list of numbers with a scripting 
> > > > > > component
> > > > > > linked the values to the radius of a sphere.
>
> > > > > > Maybe someone knows what those values correspond exactly, i really
> > > > > > don't know what I'm doing, but i 'think' the audio matches a little
> > > > > > bit the change of radius of the sphere (it may very well be 
> > > > > > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi
>
> > > > > > On Nov 29, 12:50 pm, dodo <[email protected]> wrote:
>
> > > > > > > Hi David,
>
> > > > > > > I know this sounds a little odd, but I used to do a project 
> > > > > > > during my
> > > > > > > student time hooking up a sound file to a deformer force in 
> > > > > > > 3dsmax to
> > > > > > > create a shape deformation. Do you think it would be possile to 
> > > > > > > add a
> > > > > > > sound component to your list. I think it would be great to have 
> > > > > > > the
> > > > > > > ability to add a sound file to drive a defomation or a value 
> > > > > > > inside
> > > > > > > GH. So while the sound get's louder or  more intense the value 
> > > > > > > will
> > > > > > > increase. Somthing to make an "equilizer" Shape inside GH. A 
> > > > > > > component
> > > > > > > that will be able to manpilate a shape inside GH using sound.
>
> > > > > > > just an idea, thanks oliver

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