Sorry, I missed the first part of your question about UN_ordered points. Part of the issue with your question is the way meshes are defined. In a mesh multiple faces share vertices which are indexed from a master vertex list. If you decompose a basic mesh plane you can how (quadrilateral) faces are defined.
In your case to create a single mesh from your triangular polylines you would have to figure out a way to remove duplicate points and reorder them into a system where your faces could be defined in a logical fashion. I'm not certain, but there might be a way to do it by setting up a tree system. If this is possible I think it would result in multiple meshes (the same number of triangles you have) instead of a single mesh. I'll take a look at this. -taz On Apr 15, 8:55 pm, oompa_l <[email protected]> wrote: > hmm, I see. But, what about a scenario like the one I have - a list of > triangular polylines, which can, and have been exploded to get their > vertices...Is there a way to make a triangular mesh from that? Is the > answer implicit in your response...I can't see it - it looks like a > solution for a surface with regularly spaced points...
