Sorry, I missed the first part of your question about UN_ordered
points.

Part of the issue with your question is the way meshes are defined.
In a mesh multiple faces share vertices which are indexed from a
master vertex list.  If you decompose a basic mesh plane you can how
(quadrilateral) faces are defined.

In your case to create a single mesh from your triangular polylines
you would have to figure out a way to remove duplicate points and
reorder them into a system where your faces could be defined in a
logical fashion.

I'm not certain, but there might be a way to do it by setting up a
tree system.  If this is possible I think it would result in multiple
meshes (the same number of triangles you have) instead of a single
mesh.  I'll take a look at this.

-taz

On Apr 15, 8:55 pm, oompa_l <[email protected]> wrote:
> hmm, I see. But, what about a scenario like the one I have - a list of
> triangular polylines, which can, and have been exploded to get their
> vertices...Is there a way to make a triangular mesh from that? Is the
> answer implicit in your response...I can't see it - it looks like a
> solution for a surface with regularly spaced points...

Reply via email to