I'm doing acoustic indicators for use in architecture, so there are
quite a bit of irregular surfaces that cannot be substituted by
planes.

It's 200 per line, 40 sec total - i remember playing Quake II just the
same way :)

/Thomas



On Apr 20, 11:13 pm, visose <[email protected]> wrote:
> Can the surfaces be substituted by planes? That will really speed up
> the intersect, but since you have 1400 surfaces, i doubt you can
> substitute them (planes have no boundary).
>
> > The 40 sec result was for the
> > RhUtil.RhinoCurveBrepIntersect and the IntersectSurface method took
> > between 200-300 msec depending on how i defined the domain of the
> > OnLine.
>
> 200 msec per line or total?  If it's total, that's pretty much real-
> time.
> I remember playing Quake II with 200 msec ping (latency) before
> broadband and i was able to deliver a fair amount of damage, of course
> it required some really good predictions skills since you had to aim
> where the other guy was going to be, not where he was.
>
> On Apr 20, 10:04 pm, bildsoe <[email protected]> wrote:
>
>
>
> > Thank you for the replies.
>
> > I think what phildavies is referring to is the disable redraw in
> > Rhinoscript, as you said visose. It is however important for the
> > project that it is done in Grasshopper.
>
> > I tried both RhUtil.RhinoCurveBrepIntersect and using the
> > IntersectSurface method on an OnLine. The 40 sec result was for the
> > RhUtil.RhinoCurveBrepIntersect and the IntersectSurface method took
> > between 200-300 msec depending on how i defined the domain of the
> > OnLine.
>
> > So i'm looking for alternatives. I thought about manually implementing
> > some sort of intersecting mechanism, i found a paper on a method
> > called "pruning" i think, but this is way over my head, and i don't
> > even know if the results will be better than using the ones mentioned
> > above.
>
> > /Thomas
>
> > On Apr 20, 5:10 pm, visose <[email protected]> wrote:
>
> > > > However, I have found that it runs almost
> > > > instantly if I minimize rhino after I start the script.
>
> > > Have you tried disabling redraw?
>
> > > You can also create intersections between curves and surfaces in
> > > vb.net.
> > > Here's one method using 
> > > "RhUtil":http://en.wiki.mcneel.com/default.aspx/McNeel/IntersectCommandVB
>
> > > Another method is using the member function ".IntersectSurface" for
> > > OnLine or OnCurve.
> > > Here's an example using ".IntersectCurve", which is very 
> > > similar:http://en.wiki.mcneel.com/default.aspx/McNeel/SdkIntersectCurves
>
> > > As i understand it, the first method uses the rhino intersect and the
> > > second method uses openurbs.
>
> > > On Apr 20, 4:29 pm, phildavis17 <[email protected]> wrote:
>
> > > > I have been using a rhino script to do the same thing, but with meshes
> > > > rather than surfaces.  It seems to take roughly the same amount of
> > > > time that you describe.  However, I have found that it runs almost
> > > > instantly if I minimize rhino after I start the script.  I don't know
> > > > why this is the case, and I don't know how implementable this would be
> > > > for a script in GH, but I'd give it a shot.- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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