Also, you may want to turn on the "Fancy Wires" display option.  It
helps you to be aware of when tree data is present so you can deal
with it accordingly.

Flattening data will always make tree paths disappear (consolidating
all data into a single list), but certain component operations may,
expectedly or unexpectedly, create paths further downstream.

On Apr 21, 2:45 pm, taz <[email protected]> wrote:
> carter,
>
> If you right-click on both <Extrude> component inputs and toggle the
> "Flatten" button (or use the <Flatten> component for each incoming
> stream) your longest and shortest list settings should behave as
> expected.
>
> What is happening in your case is the data management settings are
> operating on the tree paths and not the individual list items.
>
> -taz
>
> On Apr 21, 11:35 am, carter <[email protected]> wrote:
>
> > a screen shot that hopefully 
> > helps:http://grasshopper3d.googlegroups.com/web/ScreenShot007.png?gsc=CxFx5...
>
> > On Apr 21, 11:17 am, carter <[email protected]> wrote:
>
> > > hi.
> > > i am setting up a pretty simple grasshopper file.
>
> > > i have a set of rectangles that i am moving to a surface, then
> > > adjusting in the x-axis with a slight randomization, and then
> > > extruding, also with a randomization.
>
> > > curves, evaluate curve to get a single point, line from point through
> > > surface, intersect surface, move curve to intersect point, adjust
> > > position(with random), extrude.
>
> > > simple. right?
>
> > > wrong.
>
> > > the problem i am having is that when i try to randomly move the
> > > geometry that is coming out of the first move, it then multiplies the
> > > geometry by order of itself. six rectangles turn into 36 rectangles.
> > > if i set the move to shortest list, it outputs only six rectangles,
> > > but then it only moves all of them by the first number in the
> > > randomized list. if i feed the original rectangles into this, rather
> > > than the moved rectangles, and set the move to longest list, it
> > > randomizes the move, and it does not multiply them. the input in
> > > either case is 6 polylines.
>
> > > this is very frustrating and i am working on a deadline!
>
> > > thanks for any help.
>
> > > carter

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