thanks for your help.
it was the fancy wires that did it for me.
the flattening needed to happen when grasshopper was picking up the
new location of the curves. i flattened the curves themselves.


now i just need to figure out why it won't let me enter multiple
surfaces...
going to try some more flattening...


thanks again,

carter





On Apr 21, 2:55 pm, taz <[email protected]> wrote:
> Also, you may want to turn on the "Fancy Wires" display option.  It
> helps you to be aware of when tree data is present so you can deal
> with it accordingly.
>
> Flattening data will always make tree paths disappear (consolidating
> all data into a single list), but certain component operations may,
> expectedly or unexpectedly, create paths further downstream.
>
> On Apr 21, 2:45 pm, taz <[email protected]> wrote:
>
> > carter,
>
> > If you right-click on both <Extrude> component inputs and toggle the
> > "Flatten" button (or use the <Flatten> component for each incoming
> > stream) your longest and shortest list settings should behave as
> > expected.
>
> > What is happening in your case is the data management settings are
> > operating on the tree paths and not the individual list items.
>
> > -taz
>
> > On Apr 21, 11:35 am, carter <[email protected]> wrote:
>
> > > a screen shot that hopefully 
> > > helps:http://grasshopper3d.googlegroups.com/web/ScreenShot007.png?gsc=CxFx5...
>
> > > On Apr 21, 11:17 am, carter <[email protected]> wrote:
>
> > > > hi.
> > > > i am setting up a pretty simple grasshopper file.
>
> > > > i have a set of rectangles that i am moving to a surface, then
> > > > adjusting in the x-axis with a slight randomization, and then
> > > > extruding, also with a randomization.
>
> > > > curves, evaluate curve to get a single point, line from point through
> > > > surface, intersect surface, move curve to intersect point, adjust
> > > > position(with random), extrude.
>
> > > > simple. right?
>
> > > > wrong.
>
> > > > the problem i am having is that when i try to randomly move the
> > > > geometry that is coming out of the first move, it then multiplies the
> > > > geometry by order of itself. six rectangles turn into 36 rectangles.
> > > > if i set the move to shortest list, it outputs only six rectangles,
> > > > but then it only moves all of them by the first number in the
> > > > randomized list. if i feed the original rectangles into this, rather
> > > > than the moved rectangles, and set the move to longest list, it
> > > > randomizes the move, and it does not multiply them. the input in
> > > > either case is 6 polylines.
>
> > > > this is very frustrating and i am working on a deadline!
>
> > > > thanks for any help.
>
> > > > carter

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