thanks for your help. it was the fancy wires that did it for me. the flattening needed to happen when grasshopper was picking up the new location of the curves. i flattened the curves themselves.
now i just need to figure out why it won't let me enter multiple surfaces... going to try some more flattening... thanks again, carter On Apr 21, 2:55 pm, taz <[email protected]> wrote: > Also, you may want to turn on the "Fancy Wires" display option. It > helps you to be aware of when tree data is present so you can deal > with it accordingly. > > Flattening data will always make tree paths disappear (consolidating > all data into a single list), but certain component operations may, > expectedly or unexpectedly, create paths further downstream. > > On Apr 21, 2:45 pm, taz <[email protected]> wrote: > > > carter, > > > If you right-click on both <Extrude> component inputs and toggle the > > "Flatten" button (or use the <Flatten> component for each incoming > > stream) your longest and shortest list settings should behave as > > expected. > > > What is happening in your case is the data management settings are > > operating on the tree paths and not the individual list items. > > > -taz > > > On Apr 21, 11:35 am, carter <[email protected]> wrote: > > > > a screen shot that hopefully > > > helps:http://grasshopper3d.googlegroups.com/web/ScreenShot007.png?gsc=CxFx5... > > > > On Apr 21, 11:17 am, carter <[email protected]> wrote: > > > > > hi. > > > > i am setting up a pretty simple grasshopper file. > > > > > i have a set of rectangles that i am moving to a surface, then > > > > adjusting in the x-axis with a slight randomization, and then > > > > extruding, also with a randomization. > > > > > curves, evaluate curve to get a single point, line from point through > > > > surface, intersect surface, move curve to intersect point, adjust > > > > position(with random), extrude. > > > > > simple. right? > > > > > wrong. > > > > > the problem i am having is that when i try to randomly move the > > > > geometry that is coming out of the first move, it then multiplies the > > > > geometry by order of itself. six rectangles turn into 36 rectangles. > > > > if i set the move to shortest list, it outputs only six rectangles, > > > > but then it only moves all of them by the first number in the > > > > randomized list. if i feed the original rectangles into this, rather > > > > than the moved rectangles, and set the move to longest list, it > > > > randomizes the move, and it does not multiply them. the input in > > > > either case is 6 polylines. > > > > > this is very frustrating and i am working on a deadline! > > > > > thanks for any help. > > > > > carter
