Thanks for your reply.

I think I've got an idea, although I don't know exactly what made it
distracting, so ... if you're going to try once more, I'm hoping this
could solve it.

The idea is about how fast notifications are moving, and this time
however whatever the distance a notification have to move it'll take
let's say one second, always. Now I'll give you an example of how this
works:

* = Notification

1. *
2.   ^
3.   | - 1 sec.
4.   |
5. *
6. *
7. *
8.   ^ - 1 sec.
9. *

In this case notification 2, 3, 4 and 8 disappeared simultaneously. If
you look at 5,6,7 there are no spaces between them, so we could see
those as "one notification". This means 5,6,7 will move towards 1 in
one second. What about 9? As mentioned earlier whatever the distance,
always one second, so 9 would actually come closer to 7 as 5,6,7 moves
to 1 in one second. Therefore all notifications would meet
simultaneously! But of course it's unlikely that 4 notifications will
disappear simultaneously. The most confusing is 2,3,4 disappearing one
by one and 5,6,7 moving to 3, then to 2 and 1 in three moves. Too many
movements, but much less confusing if 2,3,4 first was to disappear
(one by one of course), and thereby 5,6,7 moving to 1 in one move.
Solution to that (maybe): When there are notifications about to
disappear in half a second (or less) next to a notification that's
just disappeared, Growl would know that and wait for an extra 0,5
seconds, and if there's a notification next to this one again which is
going to disappear in 0,5 (or less), then 0,5 seconds more. Example:

1. * ("stay on screen")
2. * (just disappeared)
3. * (in 0.5 sec.)
4. * (in 1 sec.)
5. * (in 4 sec.)

Shown in this example notification 5 will stay where it is until 2,3,4
have disappeared, then move towards 1 in one second.

It's kind of impossible to read a notification while it's moving, so
it's important that notifications that move gets a pause in duration
while moving (1 second extra).



I'm not claiming to have all the answers to this issue, just throwing
off suggestions. ;)
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