> No. I already answered this question.

Reread a couple of times and don't see that answer. I can only guess  
it conflicts with your workflow somehow, but I don't see how. It  
appears as if you are unwilling to make iLocalize the final part in  
the release chain.

1. Develop in Xcode
2. Build
3. Update English in iLocalize, and send build to localizers
4. Import iLocalize exports from localizer
5. Build total release from iLocalize, and release to public

That's about it. So unless you intend to include the results from  
localizers in your Xcode project, I really don't get it. But then even  
if that's it I don't get why you effectively kill localization in  
favor of something Apple might do in the distant future. I'd say  
that's throwing out people of your development process that are not  
always easy to find.

For now as said I'm calling it quits until you send out your plans.

Regards

Alexander


Op 22 sep 2009, om 21:48 heeft Peter Hosey het volgende geschreven:

>
> On Sep 22, 2009, at 11:22:18, Alexander Henket wrote:
>> Xibs are fine and iLocalize supports them just fine, but you
>> currently, to my best of knowledge, cannot use them runtime.
>
> Right.
>
>> This means going down the xib road is going down the "cannot test my
>> localization anymore" road.
>
> Unless we turn off nib stripping, which happens in the localization
> build configuration I have locally.
>
>> What is your truly compelling reason not to flip the switch? A few
>> kilobytes?
>
> No. I already answered this question.
>
>
> >
>


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