Can playbin2 support both decoder and decodesink? I mean if both of them are
available, can I decide the playbin2 behavior that whic element can be used
by some methods? I find some signals in decodebin2, such as
"autoplug-factories", "autoplug-select", can I use it?

Zhao Liang

2009/2/21 Michael Smith <msm...@xiph.org>

> On Fri, Feb 20, 2009 at 5:35 PM, Liang Zhao <liangzhao....@gmail.com>
> wrote:
> > Hi Mike,
> >
> > Thanks.
> >
> > so playbin must add a audiobin after decoder? If that, that means our
> > audiosink can not work with playbin?
>
> playbin always decodes the audio fully, to raw PCM. So you probably
> can't use it in your case.
>
> >
> > playbin2 is not stable in its description, and not used by many players
> such
> > as totem,  so what can I do?
>
> It's not guaranteed to be entirely API-stable (properties, signals,
> might change in future versions), but as far as code stability goes,
> it's perfectly ok.
>
> Some players do use it (e.g. Songbird, the player I work on, uses it
> on windows, linux, and macos).
>
> Mike
>
------------------------------------------------------------------------------
Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
-OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise
-Strategies to boost innovation and cut costs with open source participation
-Receive a $600 discount off the registration fee with the source code: SFAD
http://p.sf.net/sfu/XcvMzF8H
_______________________________________________
Gstreamer-embedded mailing list
Gstreamer-embedded@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gstreamer-embedded

Reply via email to