El Jul 14, 2010, a las 11:20 AM, Julio Obelleiro <[email protected]> 
escribió:

> Hello,
> 
> I am working on an open source C++ cross-platform project. I am planning on 
> using Gstreamer for the video/audio support, and I was thinking whether to 
> use the C++ bindings gstreamermm or not. The questions are:
> 
> Would gstreamermm build on windows/mac platforms?

It doesn't presently build but I've been planning this for a while and this 
should be happening soon.  It won't be long before it will be available (at 
least on Windows).  It is one of our goals so you will not lose out by using 
gstreamermm.

> How frequent is it updated?

It is updated as often as new and necessary API is added.  I've not updated it 
recently, but I do as soon as I'm aware that new API is missing and should be 
added.

> Would it be more useful than going directly with gstreamer?

Anything possible with gstreamer can presently be done using gstreamermm 
because there's always a way to fallback to the C API if necessary.  Plus you 
have the benefit of coding in C++.

--
José
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