Thanks José for your answers! At this time we need win and mac support, so I guess our only choice is to start with gstreamer C, but as soon as the c++ bindings build/work on win/mac we will for sure consider switching.
2010/7/14 José Alburquerque <[email protected]> > El Jul 14, 2010, a las 3:17 PM, Julio Obelleiro > <<[email protected]><[email protected]><[email protected]><[email protected]> > [email protected]> escribió: > > When you say it wouldn't be long at least the window version, does it mean > the mac version would already build, or that it does not build right now, > and its not planned in the near future? > > > I'm not sure what would be necessary for gstreamermm to be buildable on > MacOS but it should not be difficult since I think OS X is partially based > on BSD (a Unix flavor). I've been mainly thinking of Windows so I think it > would appear on that platform first. > > > Also, plugin wise, I assume it does not cover all plugins available in the > gstreamer releases, right?. > > > No, it doesn't. Only the core and base plugins are mostly wrapped > presently. > > If so: > > - I assume it is possible to use non wrapped plugins just by using the > direct C API, right? > > > Yes, the ogg_player example shows how. > > > - Is the quicktime decoder plugin among those wrapped? (sorry if the > question is not specific enough, I'm still new to gstreamer) > > > If it is a good, ugly or bad plugin then, unfortunately, it is not wrapped > at the moment. > > > - So, could the media_player_gtkmm example play quicktime movies by > default? > > > It can if the plugin is available (installed). The reason for this is that > the example uses the playbin2 plugin which searches available plugins to try > to play all possible media. > > -- > José > >
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