Thanks José for your answers! At this time we need win and mac support, so I
guess our only choice is to start with gstreamer C, but as soon as the c++
bindings build/work on win/mac we will for sure consider switching.


2010/7/14 José Alburquerque <[email protected]>

> El Jul 14, 2010, a las 3:17 PM, Julio Obelleiro 
> <<[email protected]><[email protected]><[email protected]><[email protected]>
> [email protected]> escribió:
>
> When you say it wouldn't be long at least the window version, does it mean
> the mac version would already build, or that it does not build right now,
> and its not planned in the near future?
>
>
> I'm not sure what would be necessary for gstreamermm to be buildable on
> MacOS but it should not be difficult since I think OS X is partially based
> on BSD (a Unix flavor).  I've been mainly thinking of Windows so I think it
> would appear on that platform first.
>
>
> Also, plugin wise, I assume it does not cover all plugins available in the
> gstreamer releases, right?.
>
>
> No, it doesn't.  Only the core and base plugins are mostly wrapped
> presently.
>
> If so:
>
>    - I assume it is possible to use non wrapped plugins just by using the
>    direct C API, right?
>
>
> Yes, the ogg_player example shows how.
>
>
>    - Is the quicktime decoder plugin among those wrapped? (sorry if the
>    question is not specific enough, I'm still new to gstreamer)
>
>
> If it is a good, ugly or bad plugin then, unfortunately, it is not wrapped
> at the moment.
>
>
>    - So, could the media_player_gtkmm example play quicktime movies by
>    default?
>
>
> It can if the plugin is available (installed).  The reason for this is that
> the example uses the playbin2 plugin which searches available plugins to try
> to play all possible media.
>
> --
> José
>
>
_______________________________________________
gtkmm-list mailing list
[email protected]
http://mail.gnome.org/mailman/listinfo/gtkmm-list

Reply via email to