On Tue, 24 Jan 2006, Roger Burton West wrote:

> I'm working on a near-future horror adventure to be run as a one-shot. I
> have some idea of what's actually going on, but I'm not going to talk
> about that here. The premise/players' briefing is that the International
> Space Station has dropped out of communication; there is no external
> sign of damage (I'm still considering what may have been done with the
> Soyuz escape craft). A Space Shuttle is sent up with a crew of
> specialists to (a) find out what's gone wrong and (b) evacuate the
> station crew if necessary.
>
> What will NASA suspect might be wrong, and whom will they send?
>
> Possible causes of loss of communication:
>
> * Power failure (suggests a mechanic/engineer type)
> * Communications failure (ditto)
> * Life-support failure (suggests a life support tech)
> * Medical emergency (disease or food poisoning; suggests a doctor)
>
> Anything else? Those three, combined with two Shuttle flight crew, would
> fill the available personnel slots on the orbiter (leaving space to
> evacuate the station crew). Are there any other skills that need to be
> represented, or things that might go wrong that I haven't thought of?
>

Does the ISS have anything where you can check from outside if it is
operated either by computer or by the crew? Like solar panels that need to
be aligned with the sun. With that you can rule out some possiblities.




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Fortune favours the <i>italic</i>.

Johannes Trimmel
>>>>>>>>>>>>>>>>
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