On Tue, 2006-03-14 at 20:25 -0600, Chris J. Whitcomb wrote:
> Greetings,
> 
> Okay, I've finally gotten my hands on the G 4th ed books (better late than
> never!).  Now I've also got a chance to pick up one other GURPS 4th book at
> a discount, and just wondering what you fine folks think would be the best
> buy.  I'm looking for most bang-for-the-buck as well as what is the most
> interesting read and most generically useful.
> 
> I mainly have an interest in general fantasy and superheroes.  G3 books I've
> got include Psionics, Ultratech & High Tech (really old versions), Magic,
> Space (really, really old version), and Mecha... I also have GURPS Basic and
> Comp 1 (never saw enough in Comp 2 to buy it).

If you want to expand the rules base for high-powered characters, I'd
recommend Powers -- even though it doesn't add very many new Advantages,
it does provide some good explanations as to how to build all sorts of
whatacts with what is provided in Basic Set 1.

Magic is a large expansion of the main GURPS spellcasting system.

Fantasy is essentially a genre book.

Banestorm is the new version of GURPS Yrth. I always disliked the Yrth
setting and reading this book didn't make me like it any better.



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