[EMAIL PROTECTED] wrote: > If you can get your hands on a copy of GURPS CABAL before it becomes hard > to find, I would suggest purchasing that book as well as GURPS SPIRITS.
One note: Spirits work differently in 4e than they do in 3e, rendering much of GURPS Spirits obsolete for anything other than inspiration. The biggest exception to this is the chapter on Spirit Magic, which does not yet have a 4e equivalent. (The Ritual Magic "system" in Basic Set has about as much in common with the Ritual Magic system found in GURPS Spirits as the Ritual Magic system found in GURPS Castle Falkenstein has.) Even here, some adaptation is required - though thankfully, not much. GURPS Fantasy does have one other thing going for it: at present, it has the most detailed treatment of spirits and the undead of any 4e product; so if you want to adapt GURPS Spirits to 4e, GURPS Fantasy will be a valuable resource. -- Jonathan "Dataweaver" Lang _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
