[EMAIL PROTECTED] wrote:

While this won't answer your question directly, some of the material at
Sophia's web page might be of use for gathering other data about the river Smoke. Her URL is http://www.geocities.com/chybisa/geography/currents.html
ooh, that's handy. I poked around in CC2 a bit more, and I'm going with the inside of the fat lines on the map, rather than the outside ;) This leave the Smoke ranging from ~5 miles wide where Our Heroes will be catching the bardge, up to a little over 15 miles at the head of the Smoke, where it branches off from the Conn. The Conn gets up to 21 miles wide in the short section the PCs will be travelling.

As Eric pointed out, horses don't really like being ferried - and I'd be willing to wager 
part of that is that the ground is not "steady" as a four legged beastie might 
like ;)
One of the PCs has Motion Sickness, and gets rather ill even when riding a horse or in a cart. I'm sure he'll be able to sympathise with the horses, even if he's totally not suited to handling them. He's more of a dog person. :D

None the less, it would appear that you need to determine how fast a craft can move 
based on its motive power.  If I recall from my dimly remember days of education, 
riverboats were poled by means of a team of men on both sides of the boat.  A man 
would push against the pole by walking down the side of the boat, and upon reaching 
the stern of the boat, lift his pole, walk towards the bow, plant his pole on the 
bottom, and walk again.  This required that there be room to stand at the gunnels 
(sp?) of the boat and permit the walkers from the stern to get by and get to the bow. 
 It was a never ending task and back breaking labor to boot. <snip>

Just thoughts on the matter...  ;)

I suspect the barge will be moving partially under manpower on the boat, and partially towed. Large sections of the Smoke move through some very sparesly settled areas of Caithness, and I suspect in those regions poling or something may be necessary. The banks of the Conn are better settled, and it being explicitly defined as a major waterway, I suspect there will be better towpaths available. Quite a bit of dwarven trade comes up the Conn, and wood from Harkwood and the like come up the smoke regularly. Against the current, too, so the wood can't just be made into log rafts and left to drift down like they used to do down our local river (The Ottawa R. can't be more than 3 miles, you can see the far bank easily - I'd say 2ish at most parts).

Emily
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to