On 9 Apr 2006 at 13:46, [EMAIL PROTECTED] wrote: > But the thing to remember most about mule paths? It requires that the > draft of the river barge/boat be sufficiently clear so as to allow the > craft to get past sandbars (which form on slow moving rivers) as well as > submerged or partially submerged tree trunks and the like. Then of > course there is the problem of what happens when plants try to grow in > the area between the path and the actual river bed itself. If the river > barge system works - I would have to wonder just how much is being > shipped via river and how much might be taken via packhorses and the > like.
If you've cleared the side(s) of the river for barge work, you'll be moving lots of stuff via barges - it's not worth it otherwise. Also, over long distances barges are better than pack animals or carts - an animal can tow much more weight in a barge than it can with a cart or on its back. -- Rupert Boleyn <[EMAIL PROTECTED]> _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
