On 20 Apr 2006 at 1:53, Anthony Jackson wrote:

> The quick fix for dropping PD is just dropping PD and leaving everything
> the same. The main adjustments you'll need to make to vehicle stats is
> (a) recomputing hit points based on weight, (b) roughly halving weapon
> Acc, and (c) setting damage types (generally speaking, pi++ for 15mm+,
> pi+ for 10-15mm, pi for 5-10mm).

Also explosive damage if you're using HE or LE shells, etc. 4e's damage 
for such is 12 x (3e damage / 12)^1/2. This means large explosions do 
less damage, but as damage drops off more slowly, and DR is no longer 
squared vs explosions this doesn't weaken explosions much, if at all 
(in fact I think that with the lower HP lightly armoured objects are 
more vulnerable than they used to be).

-- 
Rupert Boleyn <[EMAIL PROTECTED]>

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