Anthony Jackson wrote:
Pauli Hakala wrote:
At the same volume removing access space can increase performance
by +200% or so. This is what I would call a large increase.
Since you can't remove access space entirely for any vehicle which can
be maintained, this isn't a big deal. You should ignore the VE2 'pod'
rules, they're a design artifact which doesn't really reflect real-world
constraints.
Pod construction rules are right there in the book. I've never
ignored them when I was writing up starfighter designs for GURPS,
and I really don't see why I should start ignoring them now..
Great many real world vehicle designs do use pods - if there was
no advantage at all to using pods, then why do so many real world
vehicles use them?
I know what I am writing about here
I was talking about real constraints, not ones which are design system
artifacts.
It would be unreasonable to just assume that everyone on this list
who uses Ve2 is an aircraft engineer. We ordinary gamers use the
system as is or patch it up with houserules if and when we see the
need to do so.. :)
Vaguely referring to 'real world constraints' or 'design system
artifacts' does not really convince me that something is wrong with
the Ve2 system. If you feel that there is an issue which needs to be
addressed, please do tell why something is wrong and how it can be
fixed?
-Pauli
--
"..Wings on my back, I got horns on my head. My fangs are sharp
and my eyes are red. Not quite an angel or the one that fell.."
-Lordi, Hard Rock Hallelujah
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