David Scheidt wrote:
On 5/16/06, Anthony Jackson <[EMAIL PROTECTED]> wrote:
Pauli Hakala wrote:

Great many real world vehicle designs do use pods - if there was
no advantage at all to using pods, then why do so many real world
vehicles use them?

Pods do have advantages with respect to access space. Those
advantages are just poorly represented by the way Vehicles handles
them. The basic point of access space is that maintenance crews need to be
able to reach the component they're working on, so the vehicle has
access space to make those components reachable. In general, a
vehicle with long term access space has spaces you can actually walk
into, while a vehicle with short term access space has spaces you
can reach into or possibly wiggle into, and a vehicle with no access
space can only be maintained by disassembling it. You basically need
long term access space for any component above a certain size (which
depends on the component, but one hullspace is fair).


A military might well consider it acceptable to have to completely
disassemble an engine to do maintance on it, if it meant the fighter
would be faster.  At high enough tech, you can feed the removed
component into a automated repair machine, that disassembles, tests,
and reassembles, replacing anything that happens to need it.

If going that route.... At a high enough tech, you can just spray on the nanites and let them crawl around in the vehicle, repairing whatever isn't in spec. Microscopic access space?

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