Hi all:

Felt like creating a superhero, and realized Powers was a bit
arbitrary in CP assignment, although I like the flexibility of this
new system.  Anyone feel like they have a good handle on Powers yet?
I don't.

Well, I've read the boook cover to cover. Let's see if I can recall enough.


Here's a character concept (sans skills/Talents):

VECTOR

Vector is therefore capable of super strength feats, DR with a
variant on Absorption, flight, and enhanced move (air).  He will have
to wear an air mask at high velocities, but his innate simulated DR
will protect him from friction (in fact, the friction will mitigate
fatigue effects from using his kinetic energy reserves while flying).

Does this energy reserve recharge on its own, or is it only filled when attacked?

If it does, and nothing normal can deplete it, I suggest taking the precedent of "Spellcasting only FP" from Magic:

-10% casting only
+10% only depleted by casting (immune to FP draining powers, &c)

but, as FP, it recharges on its own as well. I suggest taking enhanced Regeneration to recover FP as well.

or just Regeneration (FP only, 0%) (see powers p. 70)


I'm looking for feedback predominately on the point costs for the
super components.  In particular, I'm confused by notation in the
Powers book about "Costs Fatigue", Limitations in terms of power
source (in this case Kinetic Energy) but notations about Limitations
under 'Kinetic Energy' Examples Chapter which suggests that Kinetic
Energy, frex, has limitations 'Elemental' as well as of 'Super'.

There are two "Costs FP" the -10% is "per second" and the -5% is "per duration"

All these could have the origin "Super, -10%", and the element "Kinetic Energy, -10%" for a further discount.



ST14--> ST350 (costs fatigue from energy reserve only)
DX14
IQ12
HT14

[CP cost for ST350 (Limitations Costs Energy, Energy Reserve Only
-10%==> +3150
since Costs Fatigue-like Limitations seem inappropriate in this
scenario.  Or maybe not? Using the formulae from Powers for costs
*fatigue*, I'm anticipating an approiximately 20 *energy* point
cost/minute to use is super strength.]

Ok, note that this is Striking ST plus Lifting ST, or does he gain 336HP as well?

B65,88 3+5=8cp/ST

Thus 336 x 8 = 2688cp

Costs 1FP/sec, -10%; Super, -10%; Kinetic Energy, -10%
net: 1882cp

(remember that you can use extra effort using normal FP for crazy results.)

In combat, this is enough, isn't it?


DR200 (+1000cps) with Absorption (+80%)
  Limited Kinetic Energy Only (-10%)
  Limited Restores Energy Reserve Only (not Fatigue, HPs, and innate
battery from  Absorption is also waived) (-20%)

I would assume a vibrasting kinetic sheath about the both precludes armor (Cannot Wear Armor -40%)

Note that normal DR does not protect the eyes, only Force Field +20% does (B46).

Also consider Sealed.


Enhanced Move (Air) 7 levels
  Limited Costs Energy Reserve  1point/level/min, cannot use Fatigue)
(-10%)

The cost should be -5% for 1FP/min... the limitation is near useless with a 300 point limit (versus FP reserve of 14)


Flight (+40)
 Limited Costs Energy Reserve 1point/min, cannot use Fatigue (-10%)

-5%.

So he cannot fly in space?

That is an enhancement on Flight.


[The low energy cost for flying reflects the kinetic energy
restoration from friction.]

Energy Reserve 300 (900cps)
 Limited to DR Absorption Only (-10%)

-10% casting only
+10% only depleted by casting (immune to FP draining powers, &c)


[The idea was to give Vector roughly 15 minutes of super strength at
continuous exertion only without recharge, making him vulnerable in
weightlessness, in extreme cold, etc.)]

[I also thought of waiving the Energy Reserve thing altogether, and
giving the Absorption 'battery' an enhancement of no energy
dissipation-- it would amount to a similar effect, and probably cost
less.]

So, is part of Powers inherently about Point Optimization?  I mean,
it really promotes it.  Find the best way to describe your character
concept with thel east amount of points?

Yes, but start with the concept and a point budget.

Also, this may be in Powers, but I have not read it cover-to-cover-->
are these cost modifiers stacked or added then computed?  I.e. if
I've got a power at 100cps, with limitations -10% and enhancements
+20%, do I add a total of +10% to the cost, or do I take -10% (90cps)
then +20% (108cps)?

The usual math wrt advantages.

Thanks in advance!
-vk

_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to