Jeff Wilson wrote:

This sounds more like 4 extra hit points, somehow worn on the outside, with a vulnerability (lose 2 ER per HP) and regeneration only on them that costs ER as well,


"extra hit points, somehow worn on the outside" is usually spelt DR (Ablative). The shield should not make me go Splat harder when I fall, nor should it make me do more damage when I body check someone. Ergo, DR (Ablative) - note not Semi-ablative, full Ablative means you loose one DR per one damage blocked.

From the forum, and a little bit of brainstorming, it was suggested:
DR 4 (Ablative-80%; Reflexive +40%; Limited: Physical -20%; Costs Variable Fatigue 8 -20%; Variable +5%; Cosmic: Undivisable Defense +100%; Force Field +10%; Arcane Power -10%)

Ablative means the DR gets damaged. Reflexive means that it comes up when I'm attacked, Variable means only as many levels as needed to block the attack come up, Costs Fatigue (variable) means that I pay 2 fatigue per level of DR activated. So exactly the number of DR required to block the attack are activated, costing me 2 DR per point blocked. As ablative, that point blocked destroys a point of DR immediately.

The Force Field, Limited defense and Cosmic defense are part of the nature of the ability, and Arcane Power is the power modifier (Arcane being a college of Magic).

Of course, the problems with recharging the entire DR by recasting, and the entire shield going pffft after 60 seconds still need to be addressed.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to