From: Emily Smirle <[EMAIL PROTECTED]>

 From the forum, and a little bit of brainstorming, it was suggested:
DR 4 (Ablative-80%; Reflexive +40%; Limited: Physical -20%; Costs Variable Fatigue 8 -20%; Variable +5%; Cosmic: Undivisable Defense +100%; Force Field +10%; Arcane Power -10%)

Ablative means the DR gets damaged. Reflexive means that it comes up when I'm attacked, Variable means only as many levels as needed to block the attack come up, Costs Fatigue (variable) means that I pay 2 fatigue per level of DR activated. So exactly the number of DR required to block the attack are activated, costing me 2 DR per point blocked. As ablative, that point blocked destroys a point of DR immediately.

The Force Field, Limited defense and Cosmic defense are part of the nature of the ability, and Arcane Power is the power modifier (Arcane being a college of Magic).

Of course, the problems with recharging the entire DR by recasting, and the entire shield going pffft after 60 seconds still need to be addressed.

I don't think that's a valid use of Cosmic, since it duplicates the more expensive sixth level of Hardened (+120%).

I don't agree with Reflexive, since you need to launch the effect before you get hit. You can treat the 60-second limit as a one-minute use of a unmaintainable ability. I don't see an entry for "Unmaintainable" right off, so I'd guesstimate it at -10% for now.

I'm not sure Ablative DR is desirable, since it needs to be healed or regenerated, and enough Regeneration to get it back in a turn would be stupidly expensive, even with suitable limitations.

DR 4 (base 20 points): Force Field +20%, Hardened x6 +120%, Costs ER x2 -10%, Unmaintainable -10%, Limited: Physical attacks only -20%, Temporary Disad: Vulnerability to next 4 points of physical damage, very common, x3 Wounding, FP (ER) only -24%: final cost 16 points.

Jeff
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