From: Emily Smirle <[EMAIL PROTECTED]>
From the forum, and a little bit of brainstorming, it was suggested:
DR 4 (Ablative-80%; Reflexive +40%; Limited: Physical -20%; Costs
Variable Fatigue 8 -20%; Variable +5%; Cosmic: Undivisable Defense
+100%; Force Field +10%; Arcane Power -10%)
Ablative means the DR gets damaged. Reflexive means that it comes up
when I'm attacked, Variable means only as many levels as needed to block
the attack come up, Costs Fatigue (variable) means that I pay 2 fatigue
per level of DR activated.
So exactly the number of DR required to block the attack are activated,
costing me 2 DR per point blocked. As ablative, that point blocked
destroys a point of DR immediately.
The Force Field, Limited defense and Cosmic defense are part of the
nature of the ability, and Arcane Power is the power modifier (Arcane
being a college of Magic).
Of course, the problems with recharging the entire DR by recasting, and
the entire shield going pffft after 60 seconds still need to be addressed.
I don't think that's a valid use of Cosmic, since it duplicates the more
expensive sixth level of Hardened (+120%).
I don't agree with Reflexive, since you need to launch the effect before
you get hit. You can treat the 60-second limit as a one-minute use of a
unmaintainable ability. I don't see an entry for "Unmaintainable" right
off, so I'd guesstimate it at -10% for now.
I'm not sure Ablative DR is desirable, since it needs to be healed or
regenerated, and enough Regeneration to get it back in a turn would be
stupidly expensive, even with suitable limitations.
DR 4 (base 20 points): Force Field +20%, Hardened x6 +120%, Costs ER x2
-10%, Unmaintainable -10%, Limited: Physical attacks only -20%,
Temporary Disad: Vulnerability to next 4 points of physical damage, very
common, x3 Wounding, FP (ER) only -24%: final cost 16 points.
Jeff
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