Tom replied to me: > I am looking at search and rescue, accident investigation like scenarios > dose gurps have any these scenario in any of the books?
I've thought a bit about my GURPS Traveller collection and I found no very good matches. Starports talks about emergency services and Modular Cutter has rescue craft, but neither has enough to justify buying them for that reason alone. Nobles has something about all sorts of investigations, but again the focus is elsewhere. Sword Worlds has a couple of nice scenarios, since it covers only one subsector in a full-sized book. Alien Races 4 covers Schalli and Shriekers, who would make great subjects of investigation, and the Bwap, who make great accident investigators. If you play accident investigations, Mysteries will come in handy. Unless both you and your players are engineers, technical investigations will be similar to the challenges of gaming a crime scene investigation with people who learned forensics on TV. Rescue operations put the characters against the wrath of nature in different permutations. Search for a lost boat, search for a lost plane, search for a lost shuttle, while there is a storm or not, etc. To build a campaign, it might help if some of the accidents are not quite accidental. Blue Planet puts heroes between two sides in a civil war. A criminal organization might fill the same role. Start out with ordinary accidents, let the players find a pattern (hijackings covered as accidents, maybe), let them come almost in time, let them interfere in time, let the bad guys sink a luxury liner as a diversion for their big job ... _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
