> GURPS TS:Under Pressure I can't get my hands on > I have Gurps space witch was going to be used for a different project > the scenarios are what I am looking at > > I am looking at search and rescue, accident investigation like scenarios > dose gurps have any these scenario in any of the books?
I'm planning the vehicles of the week for the next couple of weeks. What are your TL and technical choices? To make SAR fun, the TL shouldn't be too high, you wouldn't want to make it a matter of activating the rescue robots. On the other hand, you need a sufficient TL to spacelift a colony on another world. According to the old Space books, experimental FTL drives are available at TL9 and mature FTL drives are TL10. The tech rules don't describe TL9 FTL, however, and neither do the Vehicles rules. So assume that starships stay in orbit and hence need no complete stats, that colonial shuttlecraft are TL9 (even if Earth is reaching TL10), and that colonial equipment is either ruggedized TL9 (for imports) or cheap TL8 or less (for local construction). A major decision would be if you want to allow nuclear fuel sources (RTGs, NPUs, or MHD fusion) for surface vehicles. The shuttlecraft probably need TL9 fusion rockets, so the technology does exist, but there could be regulations against their widespread use. So fuel could be hydrogen (in fuel cells or MHD turbines) or biofuel (in internal combustion engines or multifuel turbines). SAR aircraft could be helicopters or tiltrotors. Fixed wing planes are used for search and aerial refueling. Vehicles to be rescued can range from sailboats (with or without GPS and transponders) to the occasional 1,000-ton, 500-passenger shuttle. Accident investigations could range from human error and freak waves to foul play involving TL10 gadgets. At a fully developed TL10, reactionless thrusters and fusion reactors would allow vectored-thrust VTOL craft. They would have a minimum size around 20 to 50 tons and would be orbit-capable. On the other hand, they could bull through bad weather and maneuver in close quarters, and they would give the campaign global reach ... _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
