I have a few draft vehicles using TL10 fusion reactors and ducted fans. The ducted fans are limited to 600 mph (VXi11 clarifies that the prop limit applies to them), but fusion reactors need no fuel. That means the range is limited by the accomodations and maintenance issues.
* Cargo Lifter: 24 tons cargo and 10 men, $1.8M * Passenger Lifter: 8 tons cargo and 100 men, $2.1M * Utility Lifter: 1 ton cargo and 15 men, $0.7M The vehicles are not totally optimized for low cost, but watercraft or ekratoplans have to beat that unless there are special circumstances. * Perhaps the colonizer program has a subsidized supply of small fusion reactors. 2-3 MW are not enough for a flyer, but they could power a fast boat. * Perhaps the maintenance cost of TL10 gear is inflated. Or new TL10 vehicles cannot be built, only maintained. That would give TL9 vehicles a chance to survive. In GURPS Traveller, there is an 'exchange rate' between 'TL10 credits' and 'TL9 credits'. This allows low-tech worlds to compete in some areas, but not others. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
