[email protected] wrote:
Soliciting opinions on a ruling regarding Delay spell:


A mage wants to cast Explosive Fireball with the Delay spell linked
to it on a small amount of clay.  The conditions of the Delay spell
are that a dolphin (either via Create Animal or Control Mammals)
swims the clay to an oncoming ship some distance away, leaps,
attaches it to the (wooden) hull just above the waterline and swims
away.  The explosive fireball detonates five seconds after
attachment.

As others have said, Missile spells aren't allowed. However, my mage characters often use Create Fire or Glue and Delay for a very similar effect.

In fact, a mage with good skill levels and good mana regeneration abilities can cast several useful Delayed spells at the beginning of his day and maintain them all day long with short periods of rest each hour.

This results in something almost like D&D memorized spells and is *extremely* useful in combat. For example, a mage is able to spend 9 fatigue points at the beginning of the day for a large area Glue spell cast on a pebble with the condition "When it hits the ground." He can then use it in combat for no extra cost and with no distance range penalty by throwing the pebble. That leaves his personal fatigue, manastones and powerstones available for combat casting.
--
Zan Lynx
[email protected]

"Knowledge is Power.  Power Corrupts.  Study Hard.  Be Evil."
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