On Tue, Feb 24, 2009 at 3:45 PM, Zan Lynx <[email protected]> wrote: > [email protected] wrote: >> >> Soliciting opinions on a ruling regarding Delay spell: >> >> >> A mage wants to cast Explosive Fireball with the Delay spell linked >> to it on a small amount of clay. The conditions of the Delay spell >> are that a dolphin (either via Create Animal or Control Mammals) >> swims the clay to an oncoming ship some distance away, leaps, >> attaches it to the (wooden) hull just above the waterline and swims >> away. The explosive fireball detonates five seconds after >> attachment. > > As others have said, Missile spells aren't allowed. However, my mage > characters often use Create Fire or Glue and Delay for a very similar > effect. > > In fact, a mage with good skill levels and good mana regeneration abilities > can cast several useful Delayed spells at the beginning of his day and > maintain them all day long with short periods of rest each hour. > > This results in something almost like D&D memorized spells and is > *extremely* useful in combat. For example, a mage is able to spend 9 > fatigue points at the beginning of the day for a large area Glue spell cast > on a pebble with the condition "When it hits the ground."
Until he rolls a critical fumble, falls down, and all his pebbles go off at once... :) -- Chris J. Whitcomb "I try to keep an open mind, but my brain keep falling out!" _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
