On Thu, Feb 26, 2009 at 7:08 AM, Craig Roth <[email protected]> wrote:
>
> The *system* is universal. Individual spells have limitations. This spell
> wouldn't work on someone in a castle turret (something one might see at TL3)
> either. Or someone in a cart, or on a horse, or on a (even slightly) raised
> wooden floor, all of which can be found at TL 3.

Indeed.

Remember also that spells are artifacts of culture.  People living in
differing environments with differing languages and technologies will
necessarily apply magic in different ways toward their particular ends
and contexts.  I understand food plants differently than a
hunting-gathering magician, and will approach plant-propagation spells
differently because of that.  Similarly, a fella who lives in a
penthouse and works on the 15th floor probably has a different
relationship with "ground" than a fella who was astonished to have
once in his life seen a five-story cathedral.

Now, if your setting includes a conservative or
initiatory/mysteries-based magical tradition, it stands to reason that
notions of reality in that magical tradition will retain systems of an
older era - just as Wiccan circles and Catholic prayer today show
remnants of medieval and early-modern worldviews, politics and
science.   But in any case, you can expect the spells of the mage to
be influenced and perhaps reshaped by the contemporary world wherein
he was raised and with which he learned to interact as a child.

The system is universal.  Each spell need not be.  An "entombment"
spell can very well be expected to behave differently in contexts for
which it was not designed.

-- 
Si hoc legere scis, nimium eruditionis habes.
--
jl hatlen linnell - [email protected]
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