On Thu, Mar 05, 2009 at 03:03:44PM -0500, Hal wrote:
>Ultimately, there is nothing to keep any GURPS GM from digging into spell
>systems from other games and adapting them for use with GURPS.  The more I
>see GURPS GRIMOIRE material and the newer spells from GURPS MAGIC for 4e,
>the more I'm inclined towards just dumping the entire product line and using
>my own home brew system from game systems such as Chivalry & Sorcery, or Ars
>Magica, or ARCANUM by Bard Games, or what have you.

This is one of the useful things about GURPS Thaumatology - it presents
a number of rules frameworks into which one can integrate other games'
magic systems while retaining a GURPS-like feel.

R
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