On Thu, Mar 05, 2009 at 03:03:44PM -0500, Hal wrote: >Ultimately, there is nothing to keep any GURPS GM from digging into spell >systems from other games and adapting them for use with GURPS. The more I >see GURPS GRIMOIRE material and the newer spells from GURPS MAGIC for 4e, >the more I'm inclined towards just dumping the entire product line and using >my own home brew system from game systems such as Chivalry & Sorcery, or Ars >Magica, or ARCANUM by Bard Games, or what have you.
This is one of the useful things about GURPS Thaumatology - it presents a number of rules frameworks into which one can integrate other games' magic systems while retaining a GURPS-like feel. R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
